Every day, or depending on the schedule, this NPC would return to a specified meeting place (like the PCs home) at a time specified by the player-made schedule. A better solution would be hiring someone (preferably a companion, housecarl, spouse) to hang at a specific place (ie, taverns, abandoned buildings, cleared out castle/tower) with a specified schedule. As was mentioned, adding a script on the waiting function would work. (There are sure to be a lot to think about)Ī few things I've thought about concerning these problems:ġ. Recall Morrowind with the different criminal factions warring against each other. The DB is in the assassination business, and would not take kindly to competition. Random people walking up to you when adventuring will break the immersion for some: who told them that they would be here at this particular time? If using the wait function above, how can people be confident enough to talk to someone in public in order to kill someone? How can you advertise this? How will NPCs react when you advertise this? Or when they find out? Immersion is something to really consider. However, it has the same problem as the next one: It has to be interesting for the player when they wait if you're not using the "Wait" function to skip it over. You may want to just read the TLDR at the very bottom. It would be pretty cool if more NPCs were pro-active, sort of like Couriers. Assassin, thievery, or muscle, without a guild, depending on your combination of stats, like sneak and one handed, or lockpicking and pickpocketing. have one faction or the other come to you and pay to take part in their battles.įorgive me, I'm starting to drift. Perhaps as a mercenary, with the addition of actual scaled battles between Stormcloaks and Imperials, not the little tussles you always somehow seem to stumble across in the wilderness. Of course, I suppose having random people waking up and asking you to kill someone might get tiresome eventually. Even something along the lines of a traveling wizard.Īs I seem to recall before Skyrim came out that you were supposed to be able to hold an occupation- or maybe I'm thinking of another game, I may have to look into the previews and reviews again- It just kind of.popped into my mind. I just think It would be cool to make your own reputation as a whatever. If somebody could point me towards something similiar to this, or maybe look into creating something like it, I'd appreciate it. I tried looking across the Nexus for mods under freelance, assassin, fence, thief, whatnot, but I've come up blank again and again. Of course, maybe the reason you can't freelance is because they rub you out the moment you move onto their turf Same with thieves guild and dark brotherhood. I know you can just go to the Jarl's and just ask them for a bounty letter. The fencing part might be a bit lucrative, but I've always entertained the idea of just being able to wait in a tavern and have people come to me and offer to pay me for killing people. It’s insulting to suggest I’d be the one who single-handedly prolong the development of new content and even games just because I tweaked something on one of their games’ hard difficulty.I couldn't entirely fit the request into the description.īasically, I think it would be interesting if you could hold your own occupation as an assassin or a fence. They have a legal team that will deal with whatever they deem problematic while the game development part of the company will just continue doing their jobs of supporting HITMAN 3 or developing their other games regardless. Like I understand if I release a mod that lets you play all Elusive Targets permanently because that’s the sort of thing they’d be sensitive about (even though one already exists and they seemingly don’t care about it), but an offline mod that does something as insignificant as increasing the value on how many times you can save on Master difficulty like really? You think they’d care about something as small as that?!Įven if IOI takes issue with my mod for some reason, that doesn’t mean they’re going to halt progress on whatever they’re developing because they’re a business company, not a tiny indie group. How and why would that prolong their development of a new game mode and an addition to a game mode? It’s an offline only mod that just lets you save more than once on hard difficulty.
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